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archived   Cognitve Psychology :: in English :: 12. 09. 2005 ::
:: Picture sorting Experiment ::
  Sonja Geiger
Unversity of Potsdam
  Please help us sorting a pile of pictures two photographers mixed up. After sorting them you will be asked to answer some questions about the pictures. Have fun!
takes appr. 10 minutes
   
archived   Social Psychology :: in English :: 08. 01. 2003 ::
:: Virtual Social Impact Study! ::
  Zachary Birchmeier
Miami University
  In this brief study, give your impressions of a persuasive message and a request for help. Completion earns a chance to win 1 of 5 prizes of $10 cash!
   
archived   Cognitve Psychology :: in English :: 01. 01. 2000 ::
:: Visual perception: Ponzo Effect ::
  Internet Psychology Lab
University of Illinois
  Another illusion of our visual system.
   
archived   Cognitve Psychology :: in English :: 01. 01. 2000 ::
:: Psycholinguistic Norming Study ::
  Jeff Elman
University of California, San Diego
 
   
archived   Cognitve Psychology :: in English :: 01. 01. 2002 ::
:: Judge the ratio of darkness between each pair of dot patterns ::
  Michael Birnbaum
Cal State Fullerton
 
   
archived   Social Psychology :: in English :: 19. 04. 2012 ::
:: Impressions of Careers ::
  Emily Clark
Miami University
  In this research, you will be asked to complete a sequence of tasks, including verbal tasks (such as writing or reading), analytical tasks (such as math or logic), and ratings of your attitudes toward different career options.
   
archived   Cognitve Psychology :: in English :: 17. 07. 2012 ::
:: Subjective Awareness of Memory ::
  Helen Williams
University of Richmond
  This research stems from our interest in people’s awareness of their own memory abilities, and people’s justifications about how accurately they remember something. You will be shown justification statements that previous participants made when they thought they recognised a word as being one they had encountered earlier in an experiment and your task is to decide which category their justification falls into from: Remember, Know, Familiar, Guess.
   
archived   Cognitve Psychology :: in English :: 10. 10. 2008 ::
:: Word Sense ::
  Joshua K. Hartshorne
Harvard University
  Can you figure out the meanings of new words?
   
archived   Internet Science :: in English :: 14. 10. 2008 ::
:: Web 2.0 Usability Survey ::
  Mike Bergmann
TU Dresdene>
  Short study (ca. 15min) about Web2.0 trends based on a restaurant web community. What's in it for you: You can win one of three portable 1.8" TrekStor" 80GB USB harddrives worth about 100 Euro each. Good luck!
Short Web 2.0 study, Win 1 of 3 Mini USB harddrives
   
archived   Personality Psychology :: in English :: 22. 11. 2008 ::
:: Personality and Blogging ::
  Tal Yarkoni, Simine Vazire
Washington University in St. Louis
  This study investigates the relationship between personality and writing style and content. You will be asked to fill out a series of personality questionnaires and provide some background information.
   
archived   Social Psychology :: in English :: 10. 12. 2008 ::
:: Shampoos ::
  Jeannette Oostlander, Ulf-Dietrich Reips, Klaus Jonas
University of Zurich
  This experiment is about information processing in every day life concerning shampoos
   
archived   Social Psychology :: in English :: 19. 07. 2008 ::
:: Salary and Co-Worker Characteristics ::
  Jamie Walkup
Rutgers University
  The very brief study looks at how people decide what job to take, and how they take into account aspects such as salary, co-worker characteristics, and so forth.
   
archived   Social Psychology :: in English :: 23. 06. 2009 ::
:: Perceptions of Individuals with Cancer in the Media ::
  Sarah Knapp-Oliver
Mount Holyoke College
  A group of researchers at Mount Holyoke College is looking for participants of any gender (males especially encouraged to participate!) over the age of 18 who can read and write in English. To show their great appreciation of your participation, you will have the option of being entered into a raffle for a $20 Amazon Gift Card at the end of the study. You will simply need to provide an email address to be entered into the raffle. The gift card can be used at amazon.com to purchase a variety of items, from books to groceries and clothing and has no expiration date. In this study, you will be asked to read an excerpt from an article found in the media. You will then be asked to respond to several questions pertaining to what you have read.
You must be 18 or over to participate in this study. All the responses you provide will be anonymous.
   
archived   Cognitve Psychology :: in English :: 01. 01. 2000 ::
:: An experiment on disgust sensitivity ::
  Kath Straub
Johns Hopkins University
 
   
archived   Social Psychology :: in English :: 02. 10. 2002 ::
:: Reliving a situation ::
  Matthew C Keller
University of Michigan
  You will be asked to describe a difficult situation from the past year, and then to answer a number of questions about how you felt then.
   
archived   Cognitve Psychology :: in English :: 09. 09. 2003 ::
:: Decision Making - Center for the Decision Sciences - Columbia University USA ::
  Daniel Goldstein
Columbia University
  Link to Center for the Decision Sciences Experiments on Decision Making (no immediate participation in an experiment)
Restricted to certain Web browser types on Windows computers
   
archived   Cognitve Psychology :: in English :: 09. 01. 2004 ::
:: Obscure Fact Learning Study ::
  Nicholas Cepeda
University of California, San Diego
  Participants will learn obscure facts through a series of tests. This study consists of three sessions. Session one will take less than 20 minutes, session two will be less than 15 minutes and session three will be about 5 minutes long. Sessions will be up to one year apart, but may be as close together as one day (you will be sent a reminder email). Respondents are entered in a drawing for prizes (First prize: US $150, Two Second prizes: US $100, Three Third place prizes: US $50). You must be 18 years of age, and you can only participate once.
   
archived   Cognitve Psychology :: in English :: 29. 03. 2005 ::
:: Paradis(e)- Who will win? ::
  Katrin Fischer
Institut für Psychologie, Universität Potsdamonline
  This experiment investigates how people understand If-then sentences and Or sentences. Formal logic includes transformation rules of if ­then to or and vice versa that result in a paradox if taken together. In this experiment we want to see to what extent people accept the single steps leading to the paradox.
   
archived   Cognitve Psychology :: in English :: 22. 03. 2006 ::
:: Who will win? ::
  Berry Claus
University of Potsdam
  Two players perform a logics game, you are the referee who assigns points (duration: 5 minutes)
   
archived   Cognitve Psychology :: in English :: 04. 03. 2008 ::
:: Gender Recognition & Social Perspectives ::
  Colin Holbrook
Institute of Cognition & Culture, Queen's University, Belfastansonl
  First, you will use your keyboard to categorize the sex of a series of faces as quickly and accurately as you can. Next, you will read two short essays and be asked what you think about the authors. More like a video game challenge than a survey. The whole study usually takes between 5 and 10 minutes.
This study is limited to American citizens who are over eighteen years old and have normal vision. (Normal vision with glasses is OK.)
   
archived   Cognitve Psychology :: in English :: 27. 05. 2008 ::
:: Sequential decision-making under uncertainty in a video game ::
  Paul Schrater, Daniel Acuna
Department of Psychology, University of Minnesotaonl
  If you agree to be in this study, we would ask you to do the following things: play games that involve decisions over uncertain rewarding alternatives. You will be asked to simultaneously play several virtual slot machines that give you points in a random fashion (much like simultaneously playing several real slot machines in a casino where you do not know which machine is the best). For each game, you will have the opportunity to pull the levers a randomly limited number of times. This is, 2 out of 100 pulls may randomly stop the current game, making you collect the points, and playing the next game. This does not mean that the probability of ending the game increases over time, but it stays fixed. For example, if you survived the pull number 4, you need to think that you have to have survived the first, second, and third pull, each of which has a 2% probability of stopping the current game. You will be asked to play 48 of these games separated into 4 stages, each of which will have different number of machines and different payoff behaviors. Keep in mind that each set of games is different for each subject. Each game typically involves 1.5 minutes of playing, but you can take as much time as you want. Moreover, you can play each game any time you want, spaced over a period of time. We would not be surprised if you play either all the games consecutively or just one per day. We expect solving all games would take 60 min of game play, but again, you can take as much time as you want.
Video game
   
archived   Cognitve Psychology :: in English :: 21. 05. 2008 ::
:: Reasoning about novel strangers ::
  Cristina Moya, Robert Boyd, Clark Barrett, Joe Manson
UCLAe>