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archived   Cognitve Psychology :: in English :: 01. 02. 2007 ::
:: Judging Other People ::
  A. Walkyria Rivadeneira, Mirta Galesic, Thomas S. Wallsten, Kent L. Norman
University of Maryland, Max Planck Institute for Human Developmenta
  Test your judgment and learn more about the way people think, perceive, and decide.
Replication of previous study
   
archived   Social Psychology :: in English :: 20. 03. 2008 ::
:: Exploring Religious Leadership and Follower Uncertainty. ::
  Robert D. Blagg
Claremont Graduate University
  This short survey will ask about your thoughts, feelings, and attitudes about leaders of your religious community.
   
archived   Social Psychology :: in English :: 17. 07. 2007 ::
:: Self-Perception and Social Groups ::
  Mark Rubin & Milen Milanov
University of Newcastle, Australia
  In this study we test a new measure that distinguishes between social, communal and interdependent types of in-group identification. The general aim of our research is to confirm the validity and the reliability of our new Social, Communal, and Interdependent Identification Scale (SCIIS) and to investigate the relations between different types of groups and different types of in-group identification.
The study takes 10 minutes to complete.
   
archived   Cognitve Psychology :: in English :: 12. 12. 2007 ::
:: Reasoning with if-then Statements ::
  Klaus Oberauer
University of Bristol
  You will be asked to make judgments on a number of arguments, all of which have a conditional (if-then) rule and an observation as premises, and a conclusion. Your task is to evaluate the conclusion.
Takes about 10 minutes
   
archived   Cognitve Psychology :: in English :: 27. 05. 2008 ::
:: Sequential decision-making under uncertainty in a video game ::
  Paul Schrater, Daniel Acuna
Department of Psychology, University of Minnesotaonl
  If you agree to be in this study, we would ask you to do the following things: play games that involve decisions over uncertain rewarding alternatives. You will be asked to simultaneously play several virtual slot machines that give you points in a random fashion (much like simultaneously playing several real slot machines in a casino where you do not know which machine is the best). For each game, you will have the opportunity to pull the levers a randomly limited number of times. This is, 2 out of 100 pulls may randomly stop the current game, making you collect the points, and playing the next game. This does not mean that the probability of ending the game increases over time, but it stays fixed. For example, if you survived the pull number 4, you need to think that you have to have survived the first, second, and third pull, each of which has a 2% probability of stopping the current game. You will be asked to play 48 of these games separated into 4 stages, each of which will have different number of machines and different payoff behaviors. Keep in mind that each set of games is different for each subject. Each game typically involves 1.5 minutes of playing, but you can take as much time as you want. Moreover, you can play each game any time you want, spaced over a period of time. We would not be surprised if you play either all the games consecutively or just one per day. We expect solving all games would take 60 min of game play, but again, you can take as much time as you want.
Video game
   
archived   Cognitve Psychology :: in English :: 15. 04. 2007 ::
:: Unconscious thought ::
  Melinda Meszaros
Capella University
  This research is a Dissertation project and has been approved by the Institutional Review Board of Capella University. The purpose of this experiment is to characterize active unconscious/intuitive thinking and to determine if there is a relationship between the quality of unconscious thought and cognitive style among professionals. Following a practice task you will be asked to complete eight cognitive tasks and fill out a 38-item questionnaire. You must be between 25 and 65 years of age and be a professional to participate. The time required to fully participate is approximately one hour. Completing the experiment will require a reasonably private space (as you will be asked to verbalize your thoughts as you complete the tasks) and a time when it can be expected that you will not be interrupted.
   
archived   Cognitve Psychology :: in English :: 08. 11. 2006 ::
:: Autobiographical Retreival around times of Identity Formation ::
  University of Leeds
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